Sling is a very fun and full featured flash game where you take control of a green ball of slime and try to save Oozeville from certain doom after one of its necessary powersources is stolen. Sling uses real physics to keep things challenging, and the animations are top notch. Plus, it’s even got cut-scenes to keep the story moving, and an introduction to get you started. From the website:
“Sling is a 2D physics platformer with a twist. Get ready to fling, flick, snap, bounce, drop and shoot a springy ball of slime through 50 danger filled levels. Along the way you’ll meet a crazy old kook – listen to his rantings as they may just provide the help you need to defeat the evil monsters and save the citizens of Oozeville! Sling is a green glob of goo consisting of a hand attached to a head by a long strip of springy slime. Players use the mouse to click and drag on Sling’s head, pulling him around to attach him to different items, or pulling back and releasing him to ‘slingshot’ him to another location. Real-world physics are used to model Sling’s springy arm, his motion and collisions. Each level of Sling’s world is made up of a single screen of different ‘grabs’ and surfaces that he can attach himself too. There are many different grabs with different characteristics. The most basic grab is a simple ‘gray’ grab. On most levels, Sling must attach himself to all the ‘gray’ grabs and turn them green. Once all the gray grabs are green a portal will appear to take him to the next level. There are 50 levels to complete, with at least one boss at every fifth level. There are also amusing reward cut-scenes with Sling’s mentor – Geeza – at the end of every boss level. Each level also has a ‘gold time’, and if the player can complete the level within the gold time that location will receive a gold marker on the Map. If all the locations are completed in gold times a special bonus game is unlocked. Players can also use the Map to jump to any level they have already completed”.
[Via: Table of Malcontents]