Tag Archives | Indie

…It’s TGI Friday: (Don’t) Save the Princess?

Don't Save The Princess

(Don’t) Save the Princess! is an indie game that will have long time gamers scratching their heads, since the goal of any game is usually to get the girl.

In DSTP though, the goal is to thwart the knight’s efforts and send him to his doom via the open mouth of your pet monster.

The game itself includes 24 levels, but there’s also a level editor so that you can come up with your own unique and challenging ways to not save the princess.

Just don’t let her lure you in…

[(Don’t) Save The Princess]

[Via: Offworld]

…World of Goo is giving away their soundtrack?

World Of Goo Soundtrack

World of Goo has been an indie gaming sensation, and now Kyle Gabler has made the soundtrack that he created for the game available as a free download.

The majority of the instruments you’ll hear are computer instruments, with a few live performances on top to add a bit of warmth. For the older music, I used one of those Sound Blaster cards that let you load samples into memory. More recently, I’ve been using the freeware sfz soundfont sampler. I have an m-audio keystation 49e midi keyboard for picking out melodies. Influences include Danny Elfman, Vangelis, Bernard Herrmann, Hans Zimmer, Ennio Morricone, and all the big movie guys. I grew up listening to them, and they remain a big influence in everything I write.

Many of the songs were written specifically for the game, but a few were also salvaged from previous projects that he had worked on, but if you’re looking for some interesting music to get you through the day, then give the World of Goo Soundtrack a try.

[World of Goo Soundtrack]

…It’s TGI Friday: Spelunky?


Spelunky is a fantastic indie game from Derek Yu that puts you in charge of a spelunking adventurer that must make his way through an always varied cave to collect treasure, fend off spiders, and save damsels in distress that will reward your efforts with a health-restoring kiss if you can survive.

According to Derek, the levels are procedurally-generated, so that each time you play, the levels, items, monsters and so forth are all new and in different places than they were before. In addition, all the terrain is destructible, and there are quite a few ways in which the various game elements can interact with one another, so you’re always guaranteed a unique experience, and plenty of re-playability.

It’s not quite ready for a full release just yet, but it’s free, so you’re really not risking anything to download the beta (PC only) and give it a try.

Just don’t blame me if Spelunky takes up a good part of your otherwise productive weekend!


[Via: Wired: Blog – Game|Life]

…FEIST looks fantastic?


FEIST is a terrific looking indie (and Mac exclusive) game by Florian Faller and Adrian Stutz.

You can download a beta copy HERE, and view the trailer below, and though not much more is known about the game, what they’ve got so far looks impressive.


[Via: IndieGames]

…EGPApparel is a new way to play?

EGPApparelIf you happen to be shopping for shirts inside of a Target, then be sure to stop by the EGPApparel section, because they’re selling shirts that not only feature artwork from Experimental Gameplay Project games, they actually feature the games themselves on a CD that comes with each one.

Supporting indie game developers and getting a unique looking shirt out of the deal; all at the same time?

I’ll take two.


[Experimental Gameplay Project]

[Via: Tcritic Via: Kevin Allen Jr.]