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…It’s Website Wednesday: Film the Blanks?

Film The Blanks

Film the Blanks is “an ongoing experiment in deconstructing and abstracting film posters”.

The blog’s author takes famous, and not so famous movie posters, abstracts them, gives you a clue, and then your goal is to guess in the comments what movie the poster is from.

With projects like this, I think it’s interesting to see just how much information you can actually remove from something without loosing the meaning of that thing, so click over and see how many you can recognize.

[Film The Blanks]

…Jason Freeny’s work is amazing?

Jason Freeny

Remember Jason Freeny’s “Pneumatic Anatomica”?

Well he’s back, and this time, his art dives into the insides of a gummy bear and a Dunny, in pieces he calls “Immaculate Confection” and “Visible Vinyl”.

I emailed Jason to find out a little bit more about his work, and asked him, “What inspires you to create these amazing pieces of art?”

He replied:

    You pose a question I have been asked before and one that is not easily answered. I could give you a long dribbling artist statement on all the symbolism and meaning I am trying to portray to make the world a better place but the simple fact is, these pieces are mostly a combination of my interests, 3D modeling, pop culture, illustration, surrealism, cartoons and a taste for the off center. Ultimately I create these images for me to enjoy as well as my 5 year old son. I also enjoy releasing them into the wild (internet) and see the reactions people have to them. I am thrilled that people enjoy them and that keeps me making more. I actually get a bit down when they don’t go over well, but that makes me try harder the next time. Its become a challenge for me create work that tickles the small piece of the brain that enjoys these twisted guilty pleasures.

Sounds like one down to earth dude!

Who knew the inanimate could be so interesting?

[Jason Freeny]

…Passage is a different kind of game?

Passage

Passage is part game and part art, and was created by Jason Rohrer for Kokoromi’s Gamma256.

Gamma256 encouraged game designers to use the smallest and most irregular aspect ratio possible (and they were not to exceed 256×256) and do with it what they could.

The result was games like Passage, a “memento mori” game that takes a bit of getting used to.

My suggestion is this: Download, install, and play the game first. Then, go back and read the creator’s statement for a bit of an explanation, and the game will take on an entirely new meaning.

It’s not exactly exciting, but the game does approach design from a very different angle, and it’s refreshing to see what’s possible when the story trumps the graphics.

[Passage]

[Creator’s Statement]

[Gamma256]

[Via: Kotaku]