Tag Archives | Memory Lane

…It’s TGI Friday: Pixel Force: Left 4 Dead?

Pixel Force: Left 4 Dead

Eric Ruth’s Pixel Force: Left 4 Dead is the game that Valve would have made for the Nintendo Entertainment System if they had been around back in 1986.

The game is identical to Left 4 Dead… if L4D were put through a time machine and returned after having gone through the full 8-bit treatment, including appearance and sound. Just because it looks low budget doesn’t mean that Eric skimped on features though, since you can play either by yourself or with a friend in two-player co-op mode, and all four of the original survivors, two tiers of weapons and four of the original game campaigns are included.

Unfortunately it’s Windows only at the moment, but if you’re looking for something to do over the weekend, then take a trip down memory lane with Pixel Force: Left 4 Dead.

[Pixel Force: Left 4 Dead]

…The digital dash was supposed to be the future?

12 Gauge

The ‘80s were definitely filled with their fare share of flair, and the automotive trend of installing digital gauges into new automobiles was no exception.

The victim of the desire to find uses for new technologies that were being developed, the digital gauge cluster might have looked flashy at the time, but now they just look silly and outdated.

Motive has put together a list of 12 fantastic examples, so if you’re ready for a trip down memory lane, then click the link and get ready for a digital revolution.

[Motive – A Dozen Digital Dashes]

…Games are mysterious?

Super Mario Warp Whistle

For some video games, semi-secret items are a way of rewarding players that are advanced enough to find them. For others, their secret items are so hidden that only by chance can you stumble upon them, and even then, you’re often left with an item that has little value beyond ‘Hey, look what I found!”

Why then do designers spend the time to code in these secret mysteries?

According to Gamasutra, it’s a way of lending the game a certain quality, called “verisimilitude, where it “seems like there is a world outside the borders of the screen, happening regardless of what the player does. It implies the existence of a fully-fleshed world” and “it allows a game to better enable the player to forget that it is, really, just a game”.

To prove their point, they have put together a fantastic list of 20 Mysterious Games, including the reason for the secret inclusion, the design of the game itself, and the design lesson that the game can teach future designers.

It’s definitely a trip down memory lane for anyone that has been gaming for some time, and it does give you a new appreciation for the dark arts of video game design, so definitely check it out.

[Gamasutra – Game Design Essentials: 20 Mysterious Games]

[Via: Kotaku]