Call me an online gaming Newbie, but the concept of an Achievement Farming Server was news to me.
For those of you in the same boat, let me explain: In certain games like Team Fortress 2, items and weapons are unlocked only after a player achieves a certain number of achievements (milestones that mark goals or difficult tasks within the game). For those that can’t just wait to play through the game and earn the achievements like a normal player, Achievement Servers get set up with the express purpose of unlocking certain achievements for everyone playing.
Thus, though there might be two different teams playing, everyone is basically on the same team, and working together to earn achievements.
Need to kill 10 guys in 30 seconds?
Though this might be a tough task on a regular server, it’s easy on an Achievement Server when you have 10 volunteers join one team and then just stand still in a single spot while players on the opposing team take turns slaughtering the 10 opponents in one fell swoop like some sort of communal firing squad. Then, once everyone from one team unlocks that particular achievement, the roles are reversed, and it’s the next team’s turn.
Seem a little…unfair?
I thought so too, but apparently these types of servers are pretty common for games like TF2, as players are anxious to ‘earn’ their new toys and try them out.
Click the link to follow one man as he journeys through an Achievement Server for the first time, and witnesses the power, and the shame, of Achievement Servers firsthand.