Tag Archives | Technical

…The Whip will redefine showboarding?

The Whip

When Cheetah Ultra Sports set out to build a new snowboard, they weren’t worried about lifestyles, cultures or snazzy graphics. Their goal was entirely technical: To design and build a better snowboard without rules or limitations of any kind.

Four years later, and after countless hours of research and development, they think they’ve reached that goal with The Whip FR-117, aka The Lamborghini of Snowboards.

According to Cheetah, The Whip will:

  • Fit better.
  • Feel lighter.
  • Go faster.
  • Cruise smoother.
  • Turn quicker.
  • Edge harder.
  • Carve sharper.
  • Jump higher.
  • Land softer.

And it will do all that without chatter, and without heel or toe drag. They’re even claiming that most experienced riders will have to relax their riding style just to get greater performance out of the board, because it’s so easy to ride.

The key to The Whip’s performance is an open V hull that is specifically designed for speed and maneuverability. They board is made out of wood, plastic, steel edges and carbon composite, and by reducing the amount of board that comes in contact with the snow, this smaller surface creates less drag, which translates into more gliding speed, better maneuverability, quicker edge-to-edge transitions, and more.

For now, The Whip is being hand made in very limited production, and each board is carefully hand crafted and will include an individual serial number, so if you want one, get your name on the waiting list and put down $1899 for a pre-order, and you’ll be killing the slopes in no time.

[Cheetah Ultra Sports – The Whip]

[Via: Core77]

…It’s Website Wednesday: CGSphere?

Sphere Project

The Sphere Project is a place “dedicated to the evolution of technical and creative 3D sphere design”, where 3D creatives can go to show off their handiwork.

The goal is to create a captivating and visually appealing sphere from the provided sphere scene using a 3D program and renderer of choice. Anyone is allowed to submit, provided they follow the rules, and a voting system brings the best submissions to the top. Clever ideas, thoughtful execution, technical expertise, and dazzing presentation are all considered, and the making the front page means you’re among the best of the best.


Submitted spheres can focus on modeling, texturing, lighting, rendering and compositing modifications, or a combination of any of the above, though above all, creativity and cleverness will win over most of the judges.

Why a sphere?

    The sphere is arguably one of the most basic and fundamental primitives in computer graphics. Its uniformly curved structure allows for wide field of view coverage, as well as full diffuse tonal range shading. When reflective, its convex shape can reveal more of it’s surrounding environment than any other primitive, and when refractive it can bend surrounding light into a single concentrated caustic point. The sphere is an inherent form chaotically evident in nature and continually apparent in man-made designs. From the smallest atomic structures to the largest planetary globes, the sphere continues to be perhaps the most common geometric form in existence.

Think you have what it takes?

[CGSphere – Sphere Project]

[Via: Core77]